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Books: Contributing Author
Ed. Kirsten Ostherr. Co-authors: Tara McPherson, Anne Balsamo, Lisa Parks, Heidi Rae Cooley, Elizabeth Losh, Lindsay Graham, Daniel Grinberg, Lindsay Palmer, Bo Reimer, and Patrick Vonderau. New York: Routledge Press, 2017. Applied Media Studies: Theory and Practice. Journal Articles
Parisi, David and Jason Farman, “The Time of Touch: Efficiency and Delay in Haptic Communication.” Convergence 25.1 (2019): 40-59.
“Invisible and Instantaneous: Geographies of Media Infrastructure from Pneumatic Tubes to Fiber Optics.” Media Theory, 2, no. 1 (2018): 134-154.
“Repair and Software: Updates, Obsolescence, and Mobile Culture’s Operating Systems.” Continent , 6.1 (2017): 20-24.
“Surveillance from the Middle: On Interception, Infrastructure, and the Material Flows of Asynchronous Communication.” Media Fields , 11.1 (2016): 1-10.
“Objects as Audience: Phenomenologies of Vibrant Materiality in Locative Art.” Leonardo Electronic Almanac, 21, no. 1 (2016): 196-209.
“Stories, Spaces, and Bodies: The Production of Embodied Space Through Mobile Media Storytelling.” Communication Research and Practice, June 2015.
“Infrastructures of Mobile Social Media.” Social Media + Society 1.1 (2015).
“Creative Misuse as Resistance: Surveillance, Mobile Technologies, and Locative Games,” Surveillance & Society 12.3 (2014): 377-388. Special issue on Surveillance and Games.
“StoryMarker: The Design of a Storytelling Platform for Mobile Phones.” The New Everyday. Special issue, “Rough Cuts: Media and Design in Process.” Ed. Kari Kraus (2012): http://mediacommons.futureofthebook.org/tne/pieces/storymarker
“Introduction to the Social Transformations from the Mobile Internet Special Issue.” Future Internet 4.2 (2012), 545-550.
“Mobile Media Performances as Asynchronous Embodiment.” International Journal of Screendance 2.1 (2012), 48-51.
“Mapping the Digital Empire: Google Earth and the Process of Postmodern Cartography.” New Media & Society 12.6 (2010), 869-888.
“Hypermediating the Game Interface: The Alienation Effect in Violent Videogames and the Problem of Serious Play.” Communication Quarterly 58.1 (2010), 96-109.
“Surveillance Spectacles: The Big Art Group’s Flicker and the Screened Body in Performance.” C ontemporary Theatre Review 19.2 (2009), 181-194.
“Navigation Simulation: Gaming Across the Topology of the Screen.” Extensions: The Online Journal of Embodiment and Technology 3.1 (2007). Book Chapters
“Mobile Media Stories and the Process of Designing Contested Landscapes.” Networked Self and Platforms, Stories, Connections. Ed. Zizi Papacharissi. New York: Routledge, 2018, 188-202. “When Geolocation Meets Visualization.”
Augmented Reality: Innovative Perspectives across Art, Industry, and Academia. Eds. Sean Morey and John Tinnell. Anderson, SC: Parlor Press, 2017.\
“Location-based media.” Dialogues on Mobile Communication . Ed. Adriana de Souza e Silva. New York: Routeldge, 2016, 139-155.
“The Materiality of Locative Media: On the Invisible Infrastructure of Mobile Networks.” Theories of the Mobile Internet: Materialities and Imaginaries. Ed. Andrew Herman. New York: Routledge, 2015.
“Map Interfaces and the Production of Locative Media Spaces.” Locative Media. Ed. Rowan Wilken and Gerard Goggin. New York: Routledge, 2014.
“Storytelling and Locative Media: Exploring the Intersection of Site-Specificity, Content, and Materiality.” Routledge Companion to Mobile Media. Ed. Gerard Goggin and Larissa Hjorth. New York: Routledge, 2014.
“Locative Media.” The Handbook of Mobilities. Ed. Mimi Sheller, Peter Adey, David Bissell, Kevin Hannam, and Peter Merriman. New York: Routledge, 2014.
“Site-specificity, Pervasive Computing, and the Reading Interface.” The Mobile Story: Narrative Practices with Locative Technologies. Ed. Jason Farman. New York: Routledge, 2013.
“Historicizing Mobile Media: Locating Transformations in Embodied Space.” The Mobile Media Reader. Ed. Noah Arceneaux and Anandam Kavoori. New York: Peter Lang, 2012.
“Information Cartography: Visualizations of Internet Spatiality and Information Flows.” Composing (Media) = Composing (Embodiment). Ed. Kristin L. Arola and Anne Frances Wysocki. Logan, UT: Utah State University Press, 2012.
“Mapping the Digital Empire: Google Earth and the Process of Postmodern Cartography.” (Republished from The Map Reader: Theories of Mapping Practice ad Cartographic Representation. Ed. Martin Dodge, Rob Kitchin, and Chris Perkins. Oxford: Wiley-Blackwell, 2011. New Media & Society)
“Gertrude Stein in QuickTime: Documenting Performance in the Digital Age.” Complex Worlds: Digital Culture, Rhetoric, and Professional Communication. Eds. A. P. Lamberti and Anne R. Richards. Amityville, NY: Baywood, 2010.
“The Virtual Artaud: Computer Virus as Performance Art.” TechKnowledgies: New Imaginaries in the Humanities, Arts, and TechnoSciences. Edited by Mary Valentis. Newcastle: Cambridge Scholars Press, 2007. Conference Proceedings:
“Pervasive Games: Theory and Design.” Book Review of Pervasive Games. Eds. Markus Montola, Jaakko Sternos, and Annika Waern (Burrlington, Mass.: Morgan Kaufmann, 2009) in Journal of Gaming and Virtual Worlds, 2.3 (2010).
“Digital Performance.” Book review of Digital Performance by Steve Dixon. (Cambridge, Mass.: The MIT Press) in Contemporary Theatre Review 17.4 (November 2007), 583-585.
“Upstaged: Making Theatre in the Media Age.” Book review of Weber, Anne Nicholson. Upstaged: Making Theatre in the Media Age. (New York: Theatre Arts Books, 2005) in TDR: The Drama Review, 51.4 (Winter 2007), 177-178.
“Intermediality in Theatre and Performance.” Book review of Intermediality in Theatre and Performance. Eds. Freda Chapple and Chiel Kattenbelt.. (Amsterdam: Rodolpi Press, 2006) in Theatre Journal, 59.2 (May 2007), 329-330.
“Virtual Theaters.” Book review of Giannachi, Gabriella. Virtual Theaters: An Introduction. (New York: Routledge, 2004) in Theatre Journal. 58:1 (May 2006), 364-365.